My work on Ghost of Tsushima was mainly focused on the Japanese castles, strongholds and outposts. Bringing these locations to life was extremely fun and rewarding. Truly a dream come true to work on this project.
As always this was very much a collaborative process and the result of constant teamwork, feedback and iteration.
Responsibilities : Modeling, Texturing, Asset Population / World Building, Terrain Painting and Sculpting.
Special thanks to everyone on the Sucker Punch team!
Major Contributors:
Foliage Assets:
https://www.artstation.com/valek
https://www.artstation.com/douglasdavis
https://www.artstation.com/lisaliao1
Rock Assets:
https://www.artstation.com/tsmith3d
https://www.artstation.com/blakeovitch
Materials:
Dongjoon Lee - Environment Artist
https://www.artstation.com/phillipjenne
Layout:
https://www.artstation.com/geoff_hudson
Peter Johnson - Layout Artist
Lighting:
Alicia Archer - Lighting Artist
https://www.artstation.com/robsimpson
https://www.artstation.com/gabysoto
Special thanks to John Germann, my lead! Thank you for trusting me with these awesome locations.
https://www.artstation.com/johngermann