My work on Ghost of Tsushima was mainly focused on the Japanese castles, strongholds and outposts. Bringing these locations to life was extremely fun and rewarding. Truly a dream come true to work on this project.
As always this was very much a collaborative process and the result of constant teamwork, feedback and iteration.
Responsibilities : Modeling, Texturing, Asset Population / World Building, Terrain Painting and Sculpting
Special thanks to everyone on the Sucker Punch team!
Major Contributors:
Foliage Assets:
https://www.artstation.com/douglasdavis
Rock Assets:
https://www.artstation.com/tsmith3d
Mongol Assets:
https://www.artstation.com/ragecageart
https://www.artstation.com/maltobello
Materials:
Dongjoon Lee - Environment Artist
https://www.artstation.com/phillipjenne
https://www.artstation.com/gnatm
Layout:
Brent Thomas - Layout Artist
Lighting:
https://www.artstation.com/gabysoto
https://www.artstation.com/robsimpson
Special thanks to John Germann, my lead! Thank you for trusting me with these awesome locations.
https://www.artstation.com/johngermann