Project Ghost - Materials

I wanted to share some of the materials I created while working on Ghost, the MMO that was being developed at Fantastic Pixel Castle. Working on this project—and with this team—was truly a dream come true.

As the sole environment artist, I had to move quickly and work efficiently. These materials are early-development assets, each created with a fast turnaround—typically just a few hours per material. They were developed primarily using Substance Designer, with a focus on flexibility and scalability for a rapidly evolving production.

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Cheers!