Some textures and materials i created for Shadow of the Colossus. I used Zbrush initially, for normal and height generation, and Substance Designer for the rest. Special thanks to Evan Liaw for initially setting up the Substance Designer Pipeline, it helped a great deal!
It was a dream come true to be a part of remaking this classic game, and working along side such a talented and capable team!
Special thanks to everyone of the Bluepoint team!